stolenheart32 Count
Posts : 22 Points : 37 Reputation : 0 Join date : 2010-06-24 Location : BC, Canada
| Subject: Top of Castle Wed Oct 31, 2012 8:32 pm | |
| Was hanging around the castle today, doing my best spiderman impression and noticed that the door at the top where you fight the guy for the key locks after you go through it. I was able to pick it, but for those without the skill they would just get stuck up there until a reset. My suggestion would be to add a key to the boss drop that would allow for people to open that door once they have killed the big guy. | |
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DM-Ragnarok Baron
Posts : 63 Points : 138 Reputation : 0 Join date : 2010-05-08 Location : Behind your back watching you!
| Subject: Re: Top of Castle Sat Nov 10, 2012 8:25 am | |
| Sorry for the delay, somehow, i miss that post Want to know something, every doors and containers that are in some way "important" to a given area are either openable by using brute force, smash the door with a good enough weapon or some elemental damage and it will go "kaboom" or pick lock it. But true, in some rare situation(s), you could get stuck somewhere....maybe it mean you are missing a clue to open the said door or maybe you really are too weak or missing an high enough damage potential or whatnot. Ragnarok | |
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