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DM-Rugby
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PostSubject: Persitent Time   Sat Nov 19, 2011 2:30 am

Persitent World Clock
This system maintains the current date and time through server reboots. Once it is initialized the server date and time are stored and restored after each reboot.
Example:
Module properties start date is set to
6AM 8/12/1534AR
the module runs for 7 server days and 4 server hours before rebooting, upon rebooting the module date/time will be
10AM 8/19/1534AR

This opens the possibilities to limited time quests, elapsed time data, etc.

The erf includes generic OnLoad and UserDefined event scripts, the required code from each is marked for those who have custom versions already.
Lord Delekhan

http://nwvault.ign.com/View.php?view=Scripts.Detail&id=2721
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